Event

Art of Possible:More Than Games

Time -

Scotland’s games heritage is recognised worldwide. From Lemmings to Grand Theft Auto, the country has helped shape some of the world’s best-known games and built a vibrant community of publishers, developers and indie studios.

But the games industry’s impact goes far beyond entertainment.

From education and training to fintech, healthcare and advanced manufacturing, games design methodologies and technologies are changing how organisations engage people, develop skills, test ideas and solve real-world problems.

In collaboration the Scottish Games Network, Art of Possible and More Than Games are coming together for a special session exploring games beyond the consumer market discovering how immersive environments, simulation, engagement mechanics and interactive design are creating solutions across different sectors.

From virtual worlds to real-world impact, discover what other sectors can learn from the games industry – and where Scotland’s games expertise will take us next.

What to Expect?
  • Lightning Talks – Hear from experts and discover how games expertise is being applied beyond entertainment.
  • Panel Discussion & Q&A – Explore how games technologies and methodologies are creating real-world solutions across different sectors — and put your questions directly to the panel.
Why Attend?
  • Network with people from across industry, academia, business and technology.
  • Connect with Glasgow’s games community and wider innovation ecosystem.
  • Discover how games technologies, methodologies and expertise are creating new opportunities across different sectors.
Who is Speaking?

Brian Baglow – Founder and Director, Scottish Games Network [Chair].

Brian is an author, designer, founder and journalist with more than 25 years of experience in videogames. Starting his career as a writer at the legendary DMA Design, Brian helped bring Grand Theft Auto to life before moving to New York as part of the original Rockstar Games team.

In 2002, Brian founded Scotland’s first dedicated interactive agency, Indoctrimat, before establishing the Scottish Games Network in 2004. Today, the network brings together Scotland’s games and interactive ecosystem, spanning industry, academia, culture and the wider organisations supporting the sector.

Brian now works with creative and digital technology organisations to harness the transformative potential of games and interactive media. He created Scottish Games Week, the country’s first large-scale games event, and wrote Level Up Scotland, Scotland’s Games Action Plan – a blueprint for growing the sector and establishing games as a national priority.